For the celebration of imagination event we were asked to form groups and come up with a fun way to raise money for charity. 

I worked along side Chloe, Kristian and Jade for this project. Talking together we played around with some ideas, and settled on what was our first idea of creating a simulation. playing on the senses of the users we were going to try and incorporate smells, possibly taste, and have them blindfolded so that they are led around by us and left to experience a narrative through their imagination assisted by their senses. Inspired by Bare Grylls we thought it would be fun to be jungle themed and be a task of surviving in the jungle, where we were going to give the players of this choices that would lead them on different paths. Though given the time we had, and the little space and fact that we couldn’t really create an isolated area that no one could see in to we had to come up with another idea despite being really fond of this one as we had other things such as health and safety consider. 
There was somewhat a lack of communication in the group, I had very little idea of what was happening with everyone or when they were free to do things or what we would need. we weren’t organised so I felt quite out of the loop and disconnected from the group. It became an increasing possibility we would have nothing to present, and i lacked any way of salvaging this. Thankfully though Chloe and Kristian had put their heads together and come up with an idea that we do a staff edition of guess who, which i loved. So we each took it upon our selves to draw 4 different staff members. Kristian, Chloe and myself got hold of materials, me Kristian created the board by painting and cutting it out of card. before sticking our illustrations that had been edited by Chloe onto the flaps that would face the players. 

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-We aimed our stall at the staff and students of Leeds College of Art, as they would be our main audience and would recognise the characters we’d placed on the board. 

  • Strengths – A Quick turn around of people, people can relate to the game by knowing the faces and be amused by our funny interpretations of the staff, an easy to learn game, and well known so likely people will already know how to play. 
  • Weaknesses – people may not be able to find a partner to play with as its two player.
  • Opportunities – opportunity to make money and entertain
  • Threats – possibility of offending staff members, if they dislike the interpretation of themselves

Having made our game from recycled materials we incurred no costs in the making of this, other than print credits, so any money made from the stall would just be profit. 

We decided to charge 20p per play for the game as it would be easy to split 10p per person, a fair price we thought for what is likely to be quite quick games. 
We made about £12 profit, and the game got a lot of attention from staff and students alike who wanted to see the pictures and have a go themselves. by offering multiple pay deals we were able to keep people coming back. Me and Jade also ran to Tesco across the road and got hold of some sweets so that the winner could be rewarded each time, in an effort to encourage more people to play… I think it worked quite well. That was the only cost of our stall and I considered it my own contribution tot he charity. When my other members of group were on the stall I went around the fete and looked at the stalls of others and got involved to try and make it seem more busy and to have a nosey of what others had done. there was constantly members of the group around the stall and we each made sure it was never unattended. 

I think the main problem for this task was organising our selves to come up with a final feasible idea. The process swapping ideas and starting fresh held us back a lot, and if we were to do this again i would consider creating a more structured plan of action of what each individual should be doing before we leave. As well as thinking of a game that can get more people involved so that there’s a better chance of raising more money.
But through this ive learnt more the important of team work, and how without a team it can be very hard to do anything on your own if it’s a group task. The importance of time management as i felt we were quite rushed, though we did pull it together quickly and finished our stall in time. I’ve also learnt drawing staff members from memory is more difficult that id anticipated (sorry David if i caused any offence haha) overall though it was good to see that something can be made for nothing and raise money for charity. On the whole i feel the event went very well, for myself, my group and everyone else involved. It was a really nice atmosphere and I’m proud to have been part of it. It was even more great to find that the staff wanted to use our game again and contribute more to our charity- i thin we can deem it successful if it was asked to be used again.